![]() We’ve adjusted reload-time reductions for ranged units so they’re easier to understand and don’t scale to the point where stacked reload-reduction buffs make ranged units overperform outrageously.On the Battle side, we’ve improved the Battle AI’s capture-point behaviour, its target priority regarding barricades and enemy units, and the effectiveness of its melee and ranged-unit positioning. ![]() We’ve completely overhauled the front-end and faction-select UI for improved usability. ![]() We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones. ![]()
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